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How Long Is Digimon Cyber Sleuth

2015 video game

2015 video game

Digimon Story: Cyber Sleuth
Digimon Story, Cyber Sleuth.jpeg

North American embrace art

Programmer(s) Media.Vision[a]
Publisher(southward) Bandai Namco Entertainment
Director(s)
  • Tetsuya Okubo
  • Syuhei Oka
Producer(southward) Kazumasa Habu
Designer(due south) Hideaki Kikuchi
Programmer(s) Masanori Kodo
Artist(due south)
  • Suzuhito Yasuda
  • Kenji Watanabe
Composer(s) Masafumi Takada
Series Digimon
Platform(s) PlayStation Vita, PlayStation four, Nintendo Switch, Windows
Release

March 12, 2015

  • PlayStation Vita
    • JP: March 12, 2015
    • NA: February ii, 2016[1]
    • EU: Feb v, 2016[2]
    PlayStation 4
    • NA: February 2, 2016[ane]
    • EU: February 5, 2016[2]
    • JP: Dec 14, 2017[3]
    Nintendo Switch
    • JP: October 17, 2019
    • WW: October 18, 2019
    Windows
    • WW: October 17, 2019
Genre(s) Office-playing
Mode(s) Single-player, multiplayer

Digimon Story: Cyber Sleuth [b] is a role-playing video game developed by Media.Vision and published by Bandai Namco Entertainment that was released in Japan on March 12, 2015 for PlayStation Vita and PlayStation 4.[4] Office of the Digimon franchise, the game is the 5th installment in the Digimon Story serial, post-obit 2011'due south Super Xros Wars, and the first to be released on home consoles. The game would exist released in North America on February 2, 2016, likewise becoming the showtime installment of the Digimon Story serial to exist released in Northward America since 2007'due south Digimon World Dawn and Sunset, and the outset to be released under its original title.[5] [6]

A sequel, titled Digimon Story: Cyber Sleuth – Hacker'south Memory, was released in Nihon in 2017 and in Western territories in 2018.[7] [viii] In July 2019, a port of the game and its sequel for Nintendo Switch and Windows, was announced for release on October 18, 2019, every bit Digimon Story Cyber Sleuth: Consummate Edition.[9] although the PC version released a solar day early.

Gameplay [edit]

Digimon Story: Cyber Sleuth is a role-playing game, played from a third-person perspective where players control a homo grapheme with the power to control Digimon, digital creatures with their own unique abilities who do boxing against other Digimon. Players can cull betwixt either Palmon, Terriermon or Hagurumon as their starting partner at the start of the game, with more able to be obtained as they make their style into new areas. A total of 249 unique Digimon are featured, including vii that were available equally DLC throughout the life of the game, and 2 which were exclusive to the Western release.[10] The title features a New Game Plus style where players retain all of their Digimon, non-key items, money, memory, sleuth rank, browse percentages, and Digifarm progress.[6] [11]

The Complete Edition includes the 92 new Digimon from Hacker'due south Memory, for a total of 341 Digimon.

Plot [edit]

Players assume the office of Takumi Aiba (male) or Ami Aiba (female), a young Japanese student living in Tokyo while their female parent, a news reporter, is working away. After receiving a bulletin from a hacker, Aiba investigates the concrete-interaction cyberspace network EDEN, where they meet Nokia Shiramine and Arata Sanada. The hacker gives them "Digimon Capture" programs and locks them in EDEN. While searching for an exit, Aiba meets Yuugo, leader of the hacker team "Zaxon"; Yuugo teaches Aiba how to use their Digimon Capture and tells them that Arata is a skilled hacker himself. Aiba meets up with Nokia and Arata, who unlocks a way out, simply the three are then attacked by a mysterious fauna that grabs Aiba and corrupts their logout process.

Aiba emerges in the real world every bit a half-digitized entity and is rescued by detective Kyoko Kuremi, head of the Kuremi Detective Agency, which specializes in cyber-crimes. Aiba manifests an power, Connect Jump, which allows them to travel into and through networks. Recognizing their utility, Kyoko helps Aiba stabilize their digital body and recruits them as her assistant. They investigate a hospital ward overseen by Kamishiro Enterprises, which owns and manages EDEN, and finds it filled with patients of a phenomenon called "EDEN Syndrome," where users logged onto EDEN autumn into a seemingly permanent coma. Aiba discovers their own physical body in the ward, before being confronted past a mysterious daughter. The girl admits to knowing one of the other victims, and helps Aiba avoid Rie Kishibe, the current president of Kamishiro.

The mysterious girl approaches Kyoko and Aiba and reveals herself as Yuuko Kamishiro, the daughter of Kamishiro Industries' former president, and requests they investigate her father's purported suicide. With the aid of Goro Mayatoshi, a detective in the Tokyo Police Department and an old friend of Kyoko's father, Kyoko and Aiba gather bear witness regarding illegal activeness within Kamishiro. Kyoko'southward plans of are thwarted when Kishibe holds a sudden press conference, albeit to the action and terminating several non-essential employees as scapegoats, which causes Mayatoshi's superiors to call off the accusations. Aiba, Arata, Yuuko, and Kyoko take reward of an EDEN preview effect to hack into the Kamishiro servers, learning of a "Paradise Lost Program," and that Yuuko's older brother is a victim of EDEN Syndrome, a casualty of a failed beta test eight years ago apparently covered upwards by Kamishiro.

Nokia, with Aiba's help, reunites with an Agumon and Gabumon she met and bonded with in Kowloon; she learns from them that Digimon are non hacker programs, merely living creatures from a "Digital World", and that Agumon and Gabumon came to EDEN for a purpose they tin't remember. Nokia vows to help them recover their memories, but is hampered by her lack of fighting experience; after existence soundly defeated by Yuugo's lieutenant Fei, she resolves to go stronger and forms her ain group, the Rebels, to amend relations betwixt humans and Digimon. This allows Agumon and Gabumon to digivolve into WarGreymon and MetalGarurumon, and gains her a large following, merely Yuugo worries that she might interfere with his goal of protecting EDEN.

Meanwhile, Aiba assists Arata in investigating "Digital Shift" phenomena occurring effectually Tokyo. They meet Akemi Suedou, who identifies the creature behind the Digital Shifts every bit an Eater; a mass of corrupted data that consumes users' mental data, making it responsible for the EDEN Syndrome and Aiba'southward half-digital state. Eaters have links to a "white boy ghost" that keeps appearing around it, and by "eating" data tin evolve into different forms. Arata, discouraged after witnessesing many friends go victims of EDEN Syndrome, decides to assistance Aiba upon learning the truth about their condition.

As Aiba continues their investigations, Jimiken "Jimmy KEN," a Japanese stone idol and disgruntled Zaxon hacker, breaks away from Zaxon and forms a group called the "Demons." Jimiken hijacks Tokyo'southward television receiver signals, broadcasting a music video overlaid with subliminal messaging to hypnotize users into logging onto EDEN and inbound the Demons' stronghold. Aiba defeats Jimiken, who reveals the signal hijacking equipment was given to him by Rie Kishibe in commutation for his loyalty, but his business relationship is destroyed by Fei before he can exist further interrogated.

Yuugo mobilizes hackers around EDEN to attempt a large-scale attack on Kamishiro Enterprise'southward high-security servers codenamed "Valhalla." Arata intervenes, revealing he is the former leader of a hacker group that failed to hack the Valhalla server in the past, and initiates a boxing between Yuugo's Zaxon hackers, his own grouping of veteran hackers, and Nokia's Rebels, supported by Aiba. The battle is interrupted when Rie unleashes Eaters in the server, revealing the entire result was a trap to get Yuugo to accrue Eater prey, and forcibly logs Yuugo out, who is actually Yuuko using a false EDEN avatar modeled and named after her older brother. Rie informs Yuuko that she was using the avatar to manipulate her actions, and begins extracting Yuuko's memories.

Nokia'due south determination during the battle causes WarGreymon and MetalGarurumon to DNA Digivolve into Omnimon, who rescues the survivors and remembers that his real purpose of coming to EDEN was to save the Digital World from the Eaters, which were created from negative human emotions taking grade in EDEN; the Digital World's ruler, Male monarch Drasil, determined that humans were the cause, and ordered the Royal Knights to investigate and put a finish to the attacks, simply the Purple Knights became split up, with some Knights advocating destroying humanity to wipe out the Eaters at their source, and others favoring a peaceful solution. Deducing that Rie is allied with the Knights who advocate destroying humanity, Aiba and their friends chase after her. When they face Rie, she reveals her true identity every bit the Royal Knight Crusadermon and reveals that the "Paradise Lost Plan" is meant to gather energy via Tokyo's digital network with which to open up the gate between the concrete and digital earth as a preface to a full-scale invasion. Arata closes the dimensional gate by causing a citywide coma and encounters Suedou, who reveals that he was the hacker who developed and distributed the Digimon Capture program. Aiba rescues Yuuko, who was being held convict by an Eater "Eve", but is pulled into a digital void, where they see the real Yuugo. Yuugo wishes Aiba and their friends well, but asks them not to search for him, before a mysterious Digimon rescues Aiba from the digital void.

Aiba returns to the real globe to find a week has passed, and that Tokyo is besieged by a massive Digital Shift as a result of Crusadermon's actions, allowing Digimon to run amok in the real world, and they observe that their one-half-digital torso is beginning to destabilize as their mental data disperses. The group begins to search for the other Royal Knights in the hopes of disarming them to join their side instead of trying to destroy humanity. In the procedure, Aiba and Yuuko encounter a old colleague of Suedou, who gives them details regarding the EDEN Beta examination eight years ago; Kamishiro sent five children, one of which was Yuugo, into the Beta as a demonstration to investors, just something went wrong and the test was aborted. 4 of the children logged out successfully, only were heavily traumatized, and Yuugo never regained consciousness, condign the beginning EDEN Syndrome victim. To cover upwardly the disaster, Suedou had the memories of the remaining four children erased.

Soon afterward, Aiba and Arata see Suedou inside some other Digital Shift; Arata is attacked and consumed past an Eater, but Suedou rescues him and sparks a specific retentiveness in his heed. Arata, now suddenly obsessed with condign stronger, leaves with Suedou and cuts all contact. Aiba and their friends manage to recruit most of the Royal Knights to their cause, and Aiba tracks down and confronts Crusadermon, seemingly defeating them, just, upon trying to return to Kyoko, falls into a Digital Shift containing what appears to be a recreation of the EDEN Beta test from eight years ago. Crusadermon, still live, reveals the recreation to be a trap to capture Aiba and tells them the truth of the Beta examination incident: The four other children who entered the beta with Yuugo were none other than Arata, Nokia, Yuuko, and Aiba themselves. When the children first entered the beta, they found a portal leading from EDEN to the Digital World. All the same, afterward opening information technology, an Eater followed them and consumed Yuugo; the other children, frightened, fled the Digital Earth back to Eden, leaving the portal open, assuasive more than Eaters to enter the Digital World. Overcome by despair at the revelation and already suffering from deterioration, Aiba allows their data to be absorbed into the simulation.

Meanwhile, Nokia and Yuuko, worried nearly Aiba later on they failed to return, discover the entrance to the Beta Test recreation while searching for them. After learning the events of the Beta test incident, they locate what is left of Aiba, only are ambushed past Crusadermon. To salvage them, Kyoko enters the Digital Shift and reveals her true class as "Alphamon", the 13th Royal Knight, and assists them in defeating Crusadermon and restoring Aiba. Alphamon then explains that the "existent" Kyoko and Rie were humans who were attacked past Eaters and inflicted with EDEN Syndrome, and that Alphamon and Crusadermon possessed their comatose bodies to hide in the human world, but unaware of each other. Despite Crusadermon'south defeat, nonetheless, Alphamon informs Aiba that Leopardmon, Crusadermon'southward leader, is collecting power in order to evolve into an even more unsafe class, intending to destroy humanity themselves, and that they must be stopped earlier the evolution is complete.

Aiba and Alphamon head to the Tokyo Metropolitan Function to stop Leopardmon just are confronted by Arata, who reveals Suedou had sparked his retention of the beta test incident and his despair at existence unable to save Yuugo. Arata transforms completely into an Eater "Adam" and attempts to assimilate Aiba, but Aiba defeats the Eater and saves Arata as they did with Yuuko. Subsequently stopping Leopardmon, Suedou appears and tells the group that they tin terminate the Eaters by traveling to the Digital Earth and extracting Yuugo from the core of the "Mother Eater," which will make it so that Eaters, and their furnishings on both worlds, never existed. The grouping arrives to notice that the Female parent Eater has completely taken over King Drasil; after defeating information technology, Aiba rescues Yuugo, just Yuugo reveals that he had been acting as a limiter on Eater's actions, and without him as a central conscience it has no restraint to simply swallow everything indiscriminately.

Suedou takes the opportunity to merge with Mother Eater himself and becomes its new conscience, hoping to merge the Digital and Physical Worlds every bit one and recreate a earth without sadness or misery. After defeating the merged Female parent Eater, Aiba, despite suffering from all-encompassing data deterioration and risking a complete collapse of their half-cyber body, Connect Jumps into the Female parent Eater in an attempt to rescue Suedou. Suedou, amazed that Aiba would gamble their own existence to save him, determines that the universe is better off being immune to unfold and evolve in its own way rather than be influenced by him, and restores Male monarch Drasil, simultaneously erasing himself from history.

As Aiba returns to their friends and watches the reforming Digital Earth, Alphamon informs them they must return to the human being world, as King Drasil will be reverting both worlds to a land in which contact with the Digimon eight years agone never occurred. Alphamon and the other Digimon bid farewell under the promise to meet once again, and Aiba accompanies their friends dorsum to the human world, but on the way dorsum, Aiba'due south deteriorated half-cyber body dissolves before their friends' eyes, leaving backside merely their Digivice.

In the real world, only Nokia, Arata, Yuugo, and Yuuko call up the events while Aiba is still comatose; Yuuko'south father is alive again, Rie is an ordinary man woman, Suedou was never born, and Kyoko, despite there beingness evidence of her being, cannot be plant by the remaining 4 friends, who are still anxiously waiting for Aiba to wake upwardly. Eventually, Aiba'due south scrap data is found by Alphamon, who has Aiba'due south Digimon team get together information from their memories to recreate Aiba'due south mind and restore them to their body. After being restored, Aiba meets Kyoko, who has no memory of them only, sensing a familiarity, invites them to work as her assistant.

Development [edit]

Digimon Story: Cyber Sleuth was commencement announced for the PlayStation Vita in a December 2013 outcome of Japanese 5 Jump mag, although its projected release date was still more than a twelvemonth away.[12] A teaser trailer was revealed virtually the finish of the month on the official website,[13] with a release window of Spring 2015 slated in a later September 2014 issue of V Jump.[14] The game was adult past Media.Vision, and features graphic symbol designs by Suzuhito Yasuda, known for his work on Shin Megami Tensei: Devil Survivor and Durarara!!.[15]

In June 2015, Amazon Canada listed a North American version of Digimon Story: Cyber Sleuth under the title "Digimon World: Cyber Sleuth" for the PlayStation 4, hinting for a release in the region.[sixteen] Bandai Namco Games later confirmed English-language releases in North America[17] and Europe[2] for 2016, which would exist a retail title for the PlayStation 4, and digital release for the PlayStation Vita.[17] An English trailer was showcased at the 2015 Tokyo Game Show,[xviii] with a final North American release date of February 2, 2016 announced the following month.[1] Pre-order DLC bonuses for the North American physical PlayStation 4 version include two Digimon exclusive to the Western release - making for a total of 11 DLC Digimon, in-game items, and costumes for Agumon, whist the digital Vita version included the same pre-order items with 2 PlayStation Vita themes.[one] Seven new Digimon were added equally free DLC on March 10.[nineteen]

The game's music was composed by Masafumi Takada, with sound blueprint by Jun Fukuda.[20] Purchasers of the Japanese version of the game received a code for a free digital download of 13 tracks from the game grouped together as the Digimon Story: Cyber Sleuth Bonus Original Soundtrack.[21] An official commercial soundtrack containing 60 tracks from the game was released in Japan on March 29, 2015 by Sound Prestige Records.[22]

Cyber Sleuth was removed from the US PSN shop on both PS4 and PS Vita on December 20, 2018. It remained upwards in Europe and South E Asia nonetheless.[23] It was delisted in Europe/South Eastern asia at the end of January 2019.

The Nintendo Switch and PC versions were adult by h.a.northward.d.

Cyber Sleuth is considered to be a reboot of the Digimon Story (series) and was developed with player feedback in heed. Kazumasa Habu decided to stick to the base concepts of the Story series which has simple turn based battles with a levelling system, as that would allow players to be able to play without having to read instructions. As the focus of the Story series was to collect and train Digimon, it was felt that information technology was of import to make certain Cyber Sleuth at to the lowest degree had the same corporeality of trainable Digimon equally the original Digimon Story game, Digimon World DS. With Cyber Sleuth having 3D models instead of sprites this was tough, but they were able to achieve this goal thanks to the work of the developers, Media.Vision. Feedback they had received from players was that they wanted to be able to see their Digimon during battle, which the Nintendo DS games didn't do, which is why they decided to apply 3D models for Cyber Sleuth. Due to the feel of creating models for Digimon Risk (video game), Habu was sure they would be able to take that knowledge into making them for Cyber Sleuth as well. The attack and victory animations in Cyber Sleuth were very pop and highly admired, with their quality being considering one of the development staff was a big Digimon fan so put a lot of try into studying fifty-fifty pocket-size Digimon. When Cyber Sleuth was in evolution, overseas distributors were not open to the thought of localising Digimon games because according to them, the games were aimed at children, and the anime wasn't popular, only they were eventually to localise Cyber Sleuth because of the petitions signed by fans for Digimon games to be localised again.[24]

Reception [edit]

The game holds a score of 75/100 on the review aggregator Metacritic, indicating mostly favorable reviews.[25] Digimon Story: Cyber Sleuth received a 34 out of 40 total score from Japanese magazine Weekly Famitsu, based on individual scores of viii, 9, ix, and 8.[29]

Destructoid felt that the game wasn't much of a departure from older role-playing games, stating "The battle organisation is basically everything you've seen before from the past few decades of JRPGs," which includes random encounters that are "either deliciously or inexcusably old-school, depending on your tastes."[26] While PlayStation LifeStyle felt that the game "isn't a perfect video game estimation of Bandai Namco's long-running franchise," criticizing its linear dungeon pattern and "cheap" interface, its gameplay improvements were a step in the right management "for fans who accept been waiting to see the serial get on Pokémon's level." The website as well commended the colorful art and grapheme design of Suzuhito Yasuda, declaring that "Yasuda'south art brings crucial way and life to Digimon's game series, which had spent previous years sort of fighting to establish its identity."[33] Hardcore Gamer thought that the game was an important footstep forrad for the franchise, stating "Information technology isn't perfect; its story and script could use some fine-tuning, and the world needs to be more than interesting, but overall, this is a solid first step."[31]

Sales [edit]

The PlayStation Vita version of Digimon Story: Cyber Sleuth sold 76,760 copies in its debut calendar week in Japan, becoming the third loftier-selling championship for the week.[34] Although initial sales were less than its predecessor, Digimon World Re:Digitize, Cyber Sleuth managed to sell approximately 91.41% of all concrete copies shipped to the region,[35] and would proceed to sell a total of 115,880 copies by the end of 2015, becoming the 58th acknowledged software title that year.[36] In the United kingdom, Digimon Story: Cyber Sleuth was the 11th best selling game in the week of release.[37] The PlayStation Vita version was the best selling digital title in North America and Europe. The game also has good performance amidst Latin American countries (#two Brazil,[38] #3 Mexico, #3 Argentina, #3 Chile, #3 Costa Rica, #iv Guatemala, #6 Perú, #9 Colombia[39]) and the PlayStation 4 version was the 20th all-time selling digital title in North America and the 19th in Europe on the PlayStation Store in the month of its release in their respective categories.[40] By May 2019, Cyber Sleuth had sold over 800,000 copies worldwide.[41] The Switch port of Complete Edition sold iv,536 copies in its first calendar week in Japan.[42] By October 2020, Cyber Sleuth and Hacker's Memory had shipped more than than 1.5 million units worldwide combined.[43]

Notes [edit]

  1. ^ Ported to Nintendo Switch and Windows by h.a.n.d.
  2. ^ Japanese: デジモンストーリー サイバースルゥース, Hepburn: Dejimon Sutōrī Saibā Surūsu

References [edit]

  1. ^ a b c d Romano, Sal (October 12, 2015). "Digimon Story: Cyber Sleuth launches February ii in the Americas". Gematsu. Retrieved October 13, 2015.
  2. ^ a b c "Digimon Story: Cyber Sleuth launches February five in Europe". Gematsu. November xx, 2015. Retrieved November 21, 2015.
  3. ^ Romano, Sal (2017-03-20). "Digimon Story: Cyber Sleuth Hacker'due south Memory first details, video, and screenshots". Gematsu . Retrieved 2017-03-21 . The Original Digimon Story: Cyber Sleuth is Included as Pack-In Title, Mark the Start Release of the PlayStation iv Version in Nihon
  4. ^ "2 More than Digimonstory Cybersleuth Game Characters Unveiled". Anime News Network. October 23, 2014. Retrieved December 13, 2014.
  5. ^ "Digimon Story: Cyber Sleuth Inflitrates [sic] the West". Made For Gaming. July 5, 2015. Archived from the original on September ten, 2015. Retrieved July 5, 2015.
  6. ^ a b Romano, Sal (12 August 2015). "Digimon Story: Cyber Sleuth for PS4 adds New Game Plus, difficulty settings, and cross-save". Gematsu . Retrieved 24 February 2016. The announcement reveals three new improvements to the PlayStation four version: difficulty settings, a "New Game Plus" mode, and cantankerous-save functionality with the PS Vita version.
  7. ^ Romano, Sal (2017-03-18). "Digimon Story: Cyber Sleuth Hacker'southward Retentiveness announced for PS4, PS Vita". Gematsu . Retrieved 2017-03-nineteen .
  8. ^ "Hack your manner to the truth in Digimon Story: Cyber Sleuth - Hacker'southward Memory". www.bandainamcoent.eu. Bandai Namco Entertainment Europe. Retrieved 2017-03-21 .
  9. ^ Romano, Sal (July 6, 2019). "Digimon Story: Cyber Sleuth Consummate Edition coming to Switch, PC on October 18". Gematsu . Retrieved July 6, 2019.
  10. ^ Sato (March 21, 2017). "Digimon Story: Cyber Sleuth Hacker's Memory Shares More On Its "Other Side" Story". Retrieved Apr vii, 2017.
  11. ^ Jenni (sixteen Feb 2016). "Digimon Story: Cyber Sleuth'due south New Game Plus Lets You lot Go along All Of Your Digimon". Siliconera . Retrieved 24 Feb 2016. All of your Digimon remain, also every bit any non-primal items, your coin, your full accrued memory. your sleuth rank, scan percentages, and all of your Digifarm progress.
  12. ^ Eugene (December nineteen, 2013). "Digimon Story: Cyber Sleuth Shows Us A Beautiful Agumon". Siliconera. Retrieved Oct 7, 2015.
  13. ^ Eugene (December 21, 2013). "Digimon Story: Cyber Sleuth Gets Its First Trailer". Siliconera. Retrieved October 7, 2015.
  14. ^ Spencer (September 25, 2014). "Digimon Story: Cyber Sleuth Comes Out In Spring 2015". Siliconera. Retrieved October 7, 2015.
  15. ^ Sato (March 14, 2014). "Digimon Story: Cyber Sleuth Is Beingness Adult By Valkyria Chronicles Iii Makers". Siliconera. Retrieved October 7, 2015.
  16. ^ Sato (June 17, 2015). "Digimon Earth: Cyber Sleuth Listed On Amazon For PlayStation 4". Siliconera. Retrieved October 7, 2015.
  17. ^ a b Ishaan (July 2, 2015). "Digimon Story: Cyber Sleuth Coming To N America On PlayStation 4 And Vita". Siliconera. Retrieved October 7, 2015.
  18. ^ Sato (September 16, 2015). "Digimon Story: Cyber Sleuth Gets A Batch Of Screenshots And A Trailer From TGS 2015". Siliconera. Retrieved October 7, 2015.
  19. ^ "Digimon Story: Cyber Sleuth to add seven Digimon via March 10 update". 7 March 2016.
  20. ^ "『デジモンストーリー サイバースルゥース』サウンドを担当した高田雅史氏&福田淳氏にインタビュー". Famitsu. March 20, 2015. Retrieved December 12, 2021.
  21. ^ "DIGIMONSTORY CYBERSLEUTH Bonus Original Soundtrack". VGMdb. Retrieved April 8, 2017.
  22. ^ "SPLR-1109~xi / DIGIMONSTORY CYBERSLEUTH O.Southward.T." VGMdb. Retrieved April viii, 2017.
  23. ^ "Archived copy". Archived from the original on 2018-12-xx. Retrieved 2018-12-xx . {{cite web}}: CS1 maint: archived copy as championship (link)
  24. ^ Siliconera: "Digimon Story: Cyber Sleuth's Habu Kazumasa Talks About Its Influences and the Serial' Time to come"
  25. ^ a b "Digimon Story Cyber Sleuth for PlayStation 4 Reviews". Metacritic. Retrieved Feb 20, 2016.
  26. ^ a b Carter, Chris (February 10, 2016). "Review: Digimon Story: Cyber Sleuth". Destructoid. Retrieved Feb ten, 2016.
  27. ^ Tan, Nick (February 12, 2016). "Digimon Story Cyber Sleuth Review" (in Spanish). Game Revolution. Retrieved 25 September 2016.
  28. ^ Soriano, David (February 16, 2016). "Digimon Story: Cyber Sleuth - Análisis - La delgada línea que divide el mundo digital del real" (in Castilian). IGN. Retrieved 25 September 2016.
  29. ^ a b Romano, Sal (March 3, 2015). "Famitsu Review Scores: Event 1370". Gematsu. Retrieved Oct viii, 2015.
  30. ^ "Famitsu Review Scores: Event 1514". 5 Dec 2017. Retrieved 10 June 2020.
  31. ^ a b Dunsmore, Kevin (Feb 19, 2016). "Review: Digimon Story: Cyber Sleuth". Hardcore Gamer. Retrieved February 21, 2016.
  32. ^ Frank, Allegra (March 4, 2016). "Digimon Story: Cyber Sleuth review". Polygon. Retrieved 25 September 2016.
  33. ^ a b Meli, Jowi (February 7, 2016). "Digimon Story: Cyber Sleuth Review – Simple, My Beloved Takumi (PS4)". PlayStationLifeStyle.internet. Retrieved February x, 2016.
  34. ^ Ishaan (March xviii, 2015). "This Calendar week In Sales: Yakuza Zero Travels Back In Time". Siliconera. Retrieved October 8, 2015.
  35. ^ Ishaan (March 24, 2015). "Digimon Story: Cyber Sleuth Sold Through 91% Of Its Shipment". Siliconera. Retrieved Oct 8, 2015.
  36. ^ Nutt, Christian (January fourteen, 2016). "Japan'south meridian-selling retail games of 2015: Nintendo rules, Monster Hunter withal savage". Gamasutra. Retrieved April ix, 2017.
  37. ^ "TOP forty Entertainment SOFTWARE - INDIVIDUAL FORMATS (UNITS), WEEK Catastrophe 6 February 2016". GFK Chart-Track. Archived from the original on 29 January 2016. Retrieved 8 February 2016.
  38. ^ "Playstation Store Os Mais Vendidos de Fevereiro". four March 2016.
  39. ^ "Los mas vendidos del mes de febrero". 4 March 2016.
  40. ^ Massongill, Justin (four March 2016). "PlayStation Store: February's Top Downloads". PlayStation Blog. Sony. Retrieved 6 March 2016.
  41. ^ Gematsu: "Digimon Survive 15-minute developer diary"
  42. ^ "Famitsu Sales: 10/14/19 – 10/twenty/nineteen [Update]". 23 October 2019.
  43. ^ デジモンゲーム公式アカウント(@Digimon_game). "#サイスル / #ハカメモ 皆さまにご好評いただき、「デジモンストーリー サイバースルゥース」&「サイバースルゥース ハッカーズメモリー」合計の世界累計出荷本数が150万本を突破! #デジモン ゲームを遊んでいただいている皆様、誠にありがとうございます。これからも応援よろしくお願いいたします!" Oct xvi, 2020, ii:27 AM. Tweet.

External links [edit]

  • Official website

Source: https://en.wikipedia.org/wiki/Digimon_Story:_Cyber_Sleuth

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